

It will be strictly early medieval with no fantasy elements, that ground is covered in plenty of other games I think! What historical epoch gave you inspiration for Strongholds Kingdoms? You join together In factions and houses and as the game moves on your power block will fight to elect the king of there choosing and then to gain overall control of the (game) world… that king could be you! The area of the world you are paying in will be geographically correct (Britain for the alpha for example) and the idea is that there is no king, it is a land divided into new and small lords.Īs you rise through the ranks – you gain more control and power – maybe becoming the sheriff of a country for example. What is the back story for Strongholds Kingdoms?
STRONGHOLD KINGDOMS CASTLE DESIGNS PC
Initially we will be concentrating on PC development, but have some other plans. Yes – we will have a closed beta – towards the end of the year…ĭo you plan any cross-platform development? Really to test out some ideas and to start to work on the support systems that an online game needs, a good third of the game has yet to be written tho! We have just launched a closed alpha of 150 people. Where are you in the development cycle of Strongholds Kingdoms? How many people are working on development?Ībout 8 in all, but this will grow as we approach beta Its an idea we have had in our minds ever since we started making the Stronghold games, we’ve always wanted to make the castles people build mean more than just a one off game – castles have stood for centuries after all – we wanted our digitals ones to last a long time too! We first started dev work on kingdoms back in 2007…any game that has a long play time we figured was going to take us a long time to design and tweak! What is the background of “Strongholds Kingdoms”? How long was the idea floating around before development began? Simon Bradbury Designer and Co-Founder of Firefly Studios – makers of fine castle games since 1999 (Stronghold Series)

Please introduce yourselves and give us your game development history.
